Morphin' Games
es
Outsourcing

Godot and Blender training to make your team self-sufficient

Hands-on Godot or Blender classes to make your team self-sufficient, by the hour and only the ones you need.

  • First call free, with no commitment
  • Fixed-price proposal within 48 h
  • The code and the models are yours
Free, with no commitment

A free audit of your case

A 30-minute call and, within 24-72 h, a report with what we would do:

  • How feasible your project is
  • Recommended approach and technology
  • Ballpark price and timeline

Sound familiar?

  • Your team uses Blender or Godot, but everyone does it their own way, learning from tutorials.
  • Your best people leave because they see no room to keep growing at your company.
  • You want to bring in 3D, virtual reality or digital twins, but nobody in-house knows where to start.

How we solve it

We teach the two tools we work with every day, tailored to what your team needs to be able to do:

Godot (Programming in GDScript, scenes and nodes, physics, user interfaces, exporting to web, mobile and desktop, and performance optimization.)

Blender (Modeling, texturing, rigging and animation, and getting models ready for game engines and the web.)

Built around your projects (Classes revolve around what your team is working on, not a generic syllabus: you learn by solving your own problems.)

What we have already built

Our own and client projects that back this service
Best Game award

Duellum

GameMakers 8.0 & CPA Salduie 2026

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.

Mobile game

Nightmare Run

Featured at ZGamer 2023

A mobile game of short sessions that keeps gaining players. It is our most downloaded project.

  • 1,000+downloads
  • 5.0average rating
Winner

Lethal Soap Dispenser

Global Game Jam 2025 (Teruel)

Built in 48 hours, it won the Teruel Global Game Jam for its polish and ambition.

Who backs us

CEEI AragónCEEI AragónOur incubator
AraDevAraDevPartners
UNIR
UNIRStudent internships
TresLXTresLXClient

What your business gains

A self-sufficient team

Your team stops relying on tutorials and outside providers for day-to-day work with Godot and Blender.

Only the classes you need

You pay per hour and per person, so you adjust the number of classes and attendees to what your team needs at any given time.

Keeping pace with digital transformation

78% of workers believe their company should train them to work with the latest digital technologies, including AI (Red.es, 2025).

Industry data

  • According to the report on AI usage indicators in Spain 2024, 78% of respondents believe their company should provide the tools and training they need to work effectively with the latest digital technologies, including AI. (ONTSI/Red.es, 2025)
  • 88% of HR leaders say their organization has not realized significant business value from AI tools. (Gartner, 2025)
  • In 2025 its corporate training program reached 39,000 employees from 3,370 companies, with average productivity gains of 33%, and in 2026 it expects to reach more than 4,500 companies and nearly 54,000 training sessions. (Compensar, 2026)
  • According to FUNDAE data cited in its article, only 21% of Spanish companies take advantage of subsidized training. (SesameHR, 2025)

How we work

You know what happens at every step, what it costs and when you get it
Step 1 of 4

30-min call

You tell us about your case and we tell you frankly whether we are a fit. Free.

Step 0 of 0

Shall we talk about your project?

In 30 minutes we see whether we are a fit, what we would do and what it would cost. No commitment.

What does Godot and Blender training include?

They are hands-on classes where your team learns to work with Godot or Blender on real cases: from the fundamentals to production workflows, optimization and best practices. They are taught by developers who use these tools every day, adapted to your team's level and to the projects you have on your plate, and billed per hour and per person: you book the classes you need, not a fixed course.

If you would rather have us model or program alongside your team instead of training it, discover our team augmentation .

Industry benchmarks

Public examples of this technology on the market (not Morphin' Games projects)

Falabella Colombia

It trained more than 624 employees through a comprehensive track in innovation, digital transformation and sales development, as part of Compensar's corporate training program.

Frequently asked questions

Tell us what your team should be able to do by the end

Godot or Blender, starting level and how many people. We reply within 24-48 h and, after a 30-minute call, send you a written proposal within 48 h.

What happens next

  1. 1
    We reply within 24-48 hWe read what you tell us and reply by email.
  2. 2
    A 30-minute callIf it fits, we go through your case together and answer your questions. Free.
  3. 3
    Proposal in 48 hScope, timelines and a cost breakdown in writing, with no small print.
Would you rather talk directly?

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