
We are a studio based in Zaragoza, Spain, that has been making video games since 2022. Today we put that craft to work for businesses and institutions: 3D configurators and viewers that show and sell your products and spaces, and serious games that train your team.
We met in class, studying game development. We started out with small Godot prototypes and entering game jams to see how far we could get in 48 hours. We got further than we expected.
Over the years, and a few awards along the way, we learned how to make games people want to play: easy to pick up, good-looking and smooth on any device. Now we put all of that to work for companies and institutions that want a different way to train, teach or attract their audience.
November 2022
Morphin' Games is founded by a group of classmates. Our first game, Glass Jungle, comes out of Game Off.
2023
RoboCrack wins Best Gameplay at Z-JAM, and Nightmare Run stands out at ZGamer.
2025
Lethal Soap Dispenser wins the Global Game Jam in Teruel, and we start Duellum, our first commercial game.
2026
Duellum wins Best Video Game at GameMakers 8.0 & CPA Salduie.
May 2026
We incorporate as a limited company to work with businesses and institutions.
Today
Incubated at CEEI Aragón and developing Hipatia, a serious game for TresLX.
A game that doesn't hook you in the first minute gets dropped. We apply the same standard so your learners or visitors want to keep going.
We have spent years optimizing 3D scenes to run in the browser and on modest phones, not just on the office computer.
Hundreds of people have played our games at fairs and events. We iterate based on what we see, not on what we assume.

Leads the technical side of every project: architecture, Godot and web development, integrations and performance. He makes sure everything runs well on any device.

Leads the 3D art: characters, environments and product modeling in Blender. He explores new techniques to achieve a distinctive visual style without sacrificing performance.
We work with Godot and Blender: no yearly license fees and no vendor lock-in. What we build for you is yours.
We are a small team. You talk to the people doing the work, with regular meetings and incremental deliveries so you can see the progress.
We come from a world where players notice every detail. We care about visual polish and the experience as much as the code.
We believe Aragón can become a hub for the video game industry. That's why we collaborate with AraDev and offer internships to UNIR students.
CEEI AragónOur incubator
AraDevPartners
TresLXClientTell us your idea and we will tell you honestly whether we can help and how we would go about it. No strings attached.
Want to see what we've done first? Take a look at our projects.