Morphin' Games
es

About us

We are a studio based in Zaragoza, Spain, that has been making video games since 2022. Today we put that craft to work for businesses and institutions: 3D configurators and viewers that show and sell your products and spaces, and serious games that train your team.

Our story

We met in class, studying game development. We started out with small Godot prototypes and entering game jams to see how far we could get in 48 hours. We got further than we expected.

Over the years, and a few awards along the way, we learned how to make games people want to play: easy to pick up, good-looking and smooth on any device. Now we put all of that to work for companies and institutions that want a different way to train, teach or attract their audience.

  1. November 2022

    Morphin' Games is founded by a group of classmates. Our first game, Glass Jungle, comes out of Game Off.

  2. 2023

    RoboCrack wins Best Gameplay at Z-JAM, and Nightmare Run stands out at ZGamer.

  3. 2025

    Lethal Soap Dispenser wins the Global Game Jam in Teruel, and we start Duellum, our first commercial game.

  4. 2026

    Duellum wins Best Video Game at GameMakers 8.0 & CPA Salduie.

  5. May 2026

    We incorporate as a limited company to work with businesses and institutions.

  6. Today

    Incubated at CEEI Aragón and developing Hipatia, a serious game for TresLX.

4years making games
9prototypes built
3awards
2.5K+downloads

Why a game studio

What keeps players hooked is exactly what most courses and websites lack

We know how to hold attention

A game that doesn't hook you in the first minute gets dropped. We apply the same standard so your learners or visitors want to keep going.

Smooth, real-time 3D

We have spent years optimizing 3D scenes to run in the browser and on modest phones, not just on the office computer.

Tested with real users

Hundreds of people have played our games at fairs and events. We iterate based on what we see, not on what we assume.

The team

You talk directly to the people who design and build your project, with no middlemen
Pablo Romero

Pablo Romero

Co-founder · Programming5+ years of experience

Leads the technical side of every project: architecture, Godot and web development, integrations and performance. He makes sure everything runs well on any device.

Hristian Petkov

Hristian Petkov

Co-founder · 3D Design3+ years of experience

Leads the 3D art: characters, environments and product modeling in Blender. He explores new techniques to achieve a distinctive visual style without sacrificing performance.

How we work

Open-source technology

We work with Godot and Blender: no yearly license fees and no vendor lock-in. What we build for you is yours.

Direct, personal contact

We are a small team. You talk to the people doing the work, with regular meetings and incremental deliveries so you can see the progress.

Quality and polish

We come from a world where players notice every detail. We care about visual polish and the experience as much as the code.

Committed to Aragón

We believe Aragón can become a hub for the video game industry. That's why we collaborate with AraDev and offer internships to UNIR students.

Our ecosystem

The organizations that support us in Aragón
CEEI AragónCEEI AragónOur incubator
AraDevAraDevPartners
UNIR
UNIRStudent internships
TresLXTresLXClient

Shall we grab a coffee (even a virtual one)?

Tell us your idea and we will tell you honestly whether we can help and how we would go about it. No strings attached.

Want to see what we've done first? Take a look at our projects.

What happens next

  1. 1
    We reply within 24-48 hWe read what you tell us and reply by email.
  2. 2
    A 30-minute callIf it fits, we go through your case together and answer your questions. Free.
  3. 3
    Proposal in 48 hScope, timelines and a cost breakdown in writing, with no small print.
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