
We have been making video games since 2022, and now we bring that experience to projects for companies and institutions. Here is what we are working on, a demo you can try right now, and the games of our own that taught us how to build products people want to use.
A serious game for TresLX that turns a communication skills syllabus into an adventure played in the browser, with quizzes and exams built into the story.
TresLX needed to teach a communication syllabus in a way that got learners genuinely involved and helped them remember what they learned. A course built on slides and quizzes wasn't achieving that engagement.
A visual-novel-style web game, built in Godot, where the syllabus unfolds with the story. Characters and environments are designed in 3D with a distinctive visual style, and assessments are part of the gameplay instead of a separate exam.
The project is in development and the client is very happy with what has been delivered so far. Once we have usage data from learners, we will publish it here.
Visual novel storytelling: the syllabus is told through characters and choices, not slides.
Built-in quizzes and exams: assessment happens inside the game, without breaking the experience.
In-game documents: the course reference material is available without leaving the adventure.
3D environments and characters: a distinctive visual style that sets the course apart from any e-learning platform.
Optimized for any device: it plays in the browser and runs smoothly even on modest hardware.

[Arturo's testimonial pending: one or two sentences about what it has been like to work with us and what he expects from the project.]
This scene runs right on the web, with nothing to install. Click to launch asteroids and watch them orbit. It's a simple example, but it uses the same technology we apply to showcase a product, a monument or a facility in 3D.
Want something like this for your products or heritage sites? Check out our 3D viewers and virtual recreations.
Before working for clients, we made our own games and put them in front of real players. These are the ones that turned out best, and what each one brings to your project.

A mobile game of short sessions that keeps gaining players. It is our most downloaded project.
What it means for you: we know how to publish on app stores and optimize for mid-range phones, where much of your audience is.

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.
What it means for you: we test every version with real users and adjust based on what we see, not on what we assume.

Built in 48 hours, it won the Teruel Global Game Jam for its polish and ambition.
What it means for you: we turn an idea into a playable prototype very quickly, so you can see your project running within the first few weeks.
Tell us what you want to teach, train or showcase. We will get back to you with an initial idea and a ballpark quote, no strings attached.
If you'd like to get to know us first, here's who we are.