Morphin' Games
es
Interactive training

Interactive courses that are practiced, not read

Turn your syllabus into lessons that are practiced instead of read, with built-in progress and assessment.

  • First call free, with no commitment
  • Fixed-price proposal within 48 h
  • The code and the models are yours
  • If it doesn't deliver what we agreed, you get your money back
Start with little risk

Pilot: Interactive course module

2 weeksFixed price

Turn one module of your course into an interactive lesson and see whether your learners finish it.

A 30-minute call and, within 24-72 h, a report with what we would do:

  • One module of your syllabus, turned into an interactive lesson
  • With its exam, to measure what was learned
  • The template for adapting the rest of the course in the same style

If we carry on, what you paid is fully deducted from the project.

Sound familiar?

  • Learners pass the final test, but then don't apply what they learned on the job.
  • Your training is PDFs and long videos that people leave running just to mark the course as done.
  • Every time a procedure or a product changes, updating the course takes you weeks.

How we solve it

We develop interactive courses for:

Onboarding and corporate training (induction, compliance, soft skills)

Technical training (software, machinery, protocols)

Skills development (leadership, sales, customer service)

Education and e-learning (LMS platforms, microlearning)

What we have already built

Our own and client projects that back this service
Client: TresLX

Hipatia

Serious game · In development

A web serious game built in Godot that turns a communication skills syllabus into an adventure with built-in tests and 3D settings.

Best Game award

Duellum

GameMakers 8.0 & CPA Salduie 2026

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.

Who backs us

CEEI AragónCEEI AragónOur incubator
AraDevAraDevPartners
UNIR
UNIRStudent internships
TresLXTresLXClient

What your business gains

Better knowledge retention

Active participation and practice improve retention compared with passive formats: Axonify recorded an average 27% knowledge improvement with gamified microlearning.

Higher engagement

Adding interactive and game elements, such as quizzes, challenges or simulations, increases participation: employees trained with gamified microlearning participate 52% more (Axonify, 2018).

Continuous updates

Update content without rebuilding entire courses, supporting continuous learning (learning in the flow of work).

Industry data

  • Employees who train with microlearning that incorporates games and game mechanics participate 52% more and see an average 27% improvement in knowledge. (Axonify, 2018)
  • Interactive case studies, with embedded videos and dynamic charts, bring learning to life, as in its case on the labor strike at ISS. (IESE Business School)

How we work

You know what happens at every step, what it costs and when you get it
Step 1 of 5

30-min call

You tell us about your case and we tell you frankly whether we are a fit. Free.

Step 0 of 0

Shall we talk about your project?

In 30 minutes we see whether we are a fit, what we would do and what it would cost. No commitment.

What are interactive courses?

Interactive courses are digital learning experiences that combine multimedia content (videos, animations, infographics) with interactive elements (quizzes, simulations, branching scenarios, gamification) to create a dynamic, participatory and effective training environment. Unlike traditional static, linear courses, interactive courses adapt to each learner's pace, encourage active practice and improve knowledge retention.

For more immersive training, explore our Serious Games .

Related guides

SCORM is the format that lets you upload a course to any learning platform and have it record who completed it and with what score. We explain how it works, which version to choose and its limits.

Read the guide

A serious game is a game designed so your team learns or practices something real. We explain their uses in business, how to measure their impact and what one costs, starting with a 4-week pilot.

Read the guide

Industry benchmarks

Public examples of this technology on the market (not Morphin' Games projects)

Pixar Animation Studios

Runs Pixar University, an in-house program of courses open to all employees (drawing, sculpture, improv and screenwriting, among others) that fosters creativity and collaboration across departments.

Frequently asked questions

Send us the syllabus and we'll tell you what the course would look like

A PDF or a slide deck is enough to start. We reply within 24-48 h and, after a 30-minute call, send you a written proposal within 48 h.

Guarantee: if it doesn't deliver, you get your money back

Before we start, we agree with you in writing on what the project has to achieve. If it doesn't deliver what we agreed when we hand it over, we refund what you have paid.

The goals and the terms of the guarantee are set out in the proposal and the contract.

What happens next

  1. 1
    We reply within 24-48 hWe read what you tell us and reply by email.
  2. 2
    A 30-minute callIf it fits, we go through your case together and answer your questions. Free.
  3. 3
    Proposal in 48 hScope, timelines and a cost breakdown in writing, with no small print.
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