Morphin' Games
es
Outsourcing

Playable prototypes to validate your game before you invest

Validate your game idea quickly with a working prototype that attracts investors.

  • First call free, with no commitment
  • Fixed-price proposal within 48 h
  • The code and the models are yours
  • If it doesn't deliver what we agreed, you get your money back
Free, with no commitment

A free audit of your case

A 30-minute call and, within 24-72 h, a report with what we would do:

  • How feasible your project is
  • Recommended approach and technology
  • Ballpark price and timeline

Sound familiar?

  • You're about to put months of development into a mechanic nobody has played yet.
  • Your team argues over whether the idea is fun, but nobody has been able to try it.
  • Investors or publishers ask for something playable and all you have is a design document.

How we solve it

We build playable prototypes for:

Mechanics validation (gameplay, controls, physics)

Proofs of concept (narrative, art, interaction)

Investor or client pitches (interactive demos)

Early testing (bug detection, balance, usability)

What we have already built

Our own and client projects that back this service
Best Game award

Duellum

GameMakers 8.0 & CPA Salduie 2026

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.

Mobile game

Nightmare Run

Featured at ZGamer 2023

A mobile game of short sessions that keeps gaining players. It is our most downloaded project.

  • 1,000+downloads
  • 5.0average rating
Winner

Lethal Soap Dispenser

Global Game Jam 2025 (Teruel)

Built in 48 hours, it won the Teruel Global Game Jam for its polish and ambition.

Who backs us

CEEI AragónCEEI AragónOur incubator
AraDevAraDevPartners
UNIR
UNIRStudent internships
TresLXTresLXClient

What your business gains

Lower risk

Prototypes let you validate ideas before investing in full development, avoiding spending on unviable projects.

Early feedback

A playable prototype puts your idea in real players' hands, so you adjust the design based on what they do, not on what you assumed.

Attract investors

An interactive demo increases your chances of securing funding, a publisher or partners for the project.

Industry data

  • Prototypes let you test and validate a product, identifying and mitigating potential risks before moving into production. (Conectando Startups, 2024)
  • Prototypes (mockups, wireframes, role-playing) explore and help understand user needs, validating problems, solutions and market before full development. (Slideshare, 2024)
  • 67% of the developers surveyed spend three months or less on prototyping, a sign of a shift toward fast, low-fidelity experimentation. (Unity Game Development Report, 2026)
  • Only one in ten game projects reaches the market, so experts recommend starting with the smallest possible game (one mechanic, one level, simple graphics) and shipping it. (Emprendedores, 2024)

How we work

You know what happens at every step, what it costs and when you get it
Step 1 of 4

30-min call

You tell us about your case and we tell you frankly whether we are a fit. Free.

Step 0 of 0

Shall we talk about your project?

In 30 minutes we see whether we are a fit, what we would do and what it would cost. No commitment.

What is a playable prototype?

A playable prototype is a functional, simplified version of a game or interactive application, built to validate mechanics, test concepts and gather feedback before investing in full development. Prototypes let you iterate quickly, reduce risk and make sure the final product meets user expectations and business goals.

Want to take your prototype to market? See how we develop indie games .

Industry benchmarks

Public examples of this technology on the market (not Morphin' Games projects)

Unity

According to its 2026 report, the median development time of projects built with Unity fell 77% between January 2022 and December 2025, from 91 to 21 hours.

Superhot

It began in 2013 as a prototype built in one week for the 7 Day FPS Challenge. Its free browser demo drew so much attention that it passed Steam Greenlight in five days, and its Kickstarter raised more than 230,000 dollars in 2014.

Frequently asked questions

Tell us the idea and we'll tell you what the prototype would test

What it has to prove and to whom: investors, players or your own team. We reply within 24-48 h and, after a 30-minute call, send you a written proposal within 48 h.

Guarantee: if it doesn't deliver, you get your money back

Before we start, we agree with you in writing on what the project has to achieve. If it doesn't deliver what we agreed when we hand it over, we refund what you have paid.

The goals and the terms of the guarantee are set out in the proposal and the contract.

What happens next

  1. 1
    We reply within 24-48 hWe read what you tell us and reply by email.
  2. 2
    A 30-minute callIf it fits, we go through your case together and answer your questions. Free.
  3. 3
    Proposal in 48 hScope, timelines and a cost breakdown in writing, with no small print.
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