Morphin' Games
es
Outsourcing

Indie game development, from idea to Steam

Launch your game on Steam with end-to-end development that guarantees professional quality.

  • First call free, with no commitment
  • Fixed-price proposal within 48 h
  • The code and the models are yours
  • If it doesn't deliver what we agreed, you get your money back
Start with little risk

Pilot: Concept and prototype

6 weeksFixed price

From paper to something playable: your game documented and a prototype to test before producing all of it.

A 30-minute call and, within 24-72 h, a report with what we would do:

  • A Game Concept Document with the idea and core mechanics
  • A playable prototype to test with players
  • With what you learn, you decide whether we carry on to launch

If we carry on, what you paid is fully deducted from the project.

Sound familiar?

  • You have an original concept, but lack the technical team to turn it into a finished game.
  • You're not sure how to bring your game to Steam, mobile or web without rebuilding it for each platform.
  • You've been developing for months and the launch date keeps slipping.
  • Your budget is tight and you can't afford months of development that lead nowhere.

How we solve it

We develop indie games for:

PC and consoles (Steam, PlayStation, Xbox, Nintendo Switch)

Mobile devices (iOS, Android)

Web platforms (HTML5, browsers)

Virtual and augmented reality (VR/AR)

What we have already built

Our own and client projects that back this service
Best Game award

Duellum

GameMakers 8.0 & CPA Salduie 2026

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.

Mobile game

Nightmare Run

Featured at ZGamer 2023

A mobile game of short sessions that keeps gaining players. It is our most downloaded project.

  • 1,000+downloads
  • 5.0average rating
Winner

Lethal Soap Dispenser

Global Game Jam 2025 (Teruel)

Built in 48 hours, it won the Teruel Global Game Jam for its polish and ambition.

Who backs us

CEEI AragónCEEI AragónOur incubator
AraDevAraDevPartners
UNIR
UNIRStudent internships
TresLXTresLXClient

What your business gains

Creative freedom

You develop your idea without pressure from a big publisher: original mechanics and concepts, which are what make an indie game stand out.

Access to global markets

Platforms such as Steam, Itch.io and console stores let you reach international audiences without intermediaries.

Sustainability

Short development cycles and a scope fitted to your budget let you launch sooner and adapt to market changes.

Industry data

  • There is no exact definition of an indie game, but it is usually made by individuals, small teams or small companies without financial backing from large corporations, and digital distribution has multiplied their releases. (Harvard Deusto Business Review, 2020)
  • Indie games are challenging the dominance of AAA titles: free to explore mechanics without commercial pressure, titles such as Hollow Knight and The Binding of Isaac have become benchmarks in their genres. (El Generacional, 2025)
  • Using Steam data, the study documents strong growth in indie releases between 2010 and 2020 and concludes that higher Metacritic scores are associated with larger player numbers. (University of Costa Rica (Zenodo), 2024)
  • Indie games took around 25% of Steam's revenue in 2025, according to Alinea Analytics, and R.E.P.O. was among the year's best-selling new paid games by units. (GuardingPearSoftware, 2026)
  • The 2025 Indie Games Fund awards 2 million dollars to 10 independent studios in Latin America, along with technical mentoring from Google Play experts. (Google Play, 2025)

How we work

You know what happens at every step, what it costs and when you get it
Step 1 of 5

30-min call

You tell us about your case and we tell you frankly whether we are a fit. Free.

Step 0 of 0

Shall we talk about your project?

In 30 minutes we see whether we are a fit, what we would do and what it would cost. No commitment.

What are indie games?

Indie games are developed by small studios or individuals without the backing of major (AAA) publishers. They stand out for their creativity, innovation and artistic freedom, putting unique gameplay concepts ahead of big budgets. Their success depends on solid mechanics, compelling storytelling and an engaged community.

If you are still shaping the idea, explore our game design .

Industry benchmarks

Public examples of this technology on the market (not Morphin' Games projects)

Stardew Valley

Developed almost single-handedly by Eric Barone over about five years, it had sold more than 50 million copies by February 2026 and has become a cultural phenomenon.

Hollow Knight

A benchmark of the metroidvania genre, it had sold more than 15 million copies by August 2025.

Among Us

Released in 2018 by the small studio Innersloth, it went viral in 2020: it passed 100 million downloads and peaked at 3.8 million concurrent players that September, proving the power of word of mouth.

Cuphead

It paired a 1930s cartoon aesthetic with demanding gameplay, earning critical acclaim and more than 6 million copies sold by July 2020.

Backpack Battles

It sold 640,000 copies on Steam in its first month of early access (March 2024) and launched version 1.0 in June 2025, showing the potential of indie games in today's market.

Frequently asked questions

Tell us about your game and where it stands

Idea, prototype or halfway there: tell us what's missing to ship it. We reply within 24-48 h and, after a 30-minute call, send you a written proposal within 48 h.

Guarantee: if it doesn't deliver, you get your money back

Before we start, we agree with you in writing on what the project has to achieve. If it doesn't deliver what we agreed when we hand it over, we refund what you have paid.

The goals and the terms of the guarantee are set out in the proposal and the contract.

What happens next

  1. 1
    We reply within 24-48 hWe read what you tell us and reply by email.
  2. 2
    A 30-minute callIf it fits, we go through your case together and answer your questions. Free.
  3. 3
    Proposal in 48 hScope, timelines and a cost breakdown in writing, with no small print.
Would you rather talk directly?

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