
Launch your game on Steam with end-to-end development that guarantees professional quality.
From paper to something playable: your game documented and a prototype to test before producing all of it.
A 30-minute call and, within 24-72 h, a report with what we would do:
If we carry on, what you paid is fully deducted from the project.
We develop indie games for:
PC and consoles (Steam, PlayStation, Xbox, Nintendo Switch)
Mobile devices (iOS, Android)
Web platforms (HTML5, browsers)
Virtual and augmented reality (VR/AR)

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.

A mobile game of short sessions that keeps gaining players. It is our most downloaded project.

Built in 48 hours, it won the Teruel Global Game Jam for its polish and ambition.

CEEI AragónOur incubator
AraDevPartners
TresLXClientYou develop your idea without pressure from a big publisher: original mechanics and concepts, which are what make an indie game stand out.
Platforms such as Steam, Itch.io and console stores let you reach international audiences without intermediaries.
Short development cycles and a scope fitted to your budget let you launch sooner and adapt to market changes.
You tell us about your case and we tell you frankly whether we are a fit. Free.
In 30 minutes we see whether we are a fit, what we would do and what it would cost. No commitment.
Indie games are developed by small studios or individuals without the backing of major (AAA) publishers. They stand out for their creativity, innovation and artistic freedom, putting unique gameplay concepts ahead of big budgets. Their success depends on solid mechanics, compelling storytelling and an engaged community.
If you are still shaping the idea, explore our game design .
Developed almost single-handedly by Eric Barone over about five years, it had sold more than 50 million copies by February 2026 and has become a cultural phenomenon.
A benchmark of the metroidvania genre, it had sold more than 15 million copies by August 2025.
Released in 2018 by the small studio Innersloth, it went viral in 2020: it passed 100 million downloads and peaked at 3.8 million concurrent players that September, proving the power of word of mouth.
It paired a 1930s cartoon aesthetic with demanding gameplay, earning critical acclaim and more than 6 million copies sold by July 2020.
It sold 640,000 copies on Steam in its first month of early access (March 2024) and launched version 1.0 in June 2025, showing the potential of indie games in today's market.
Idea, prototype or halfway there: tell us what's missing to ship it. We reply within 24-48 h and, after a 30-minute call, send you a written proposal within 48 h.
Before we start, we agree with you in writing on what the project has to achieve. If it doesn't deliver what we agreed when we hand it over, we refund what you have paid.
The goals and the terms of the guarantee are set out in the proposal and the contract.