
Create memorable experiences with well-designed game mechanics that hook players.
Put your idea in writing and check that it holds up before spending on development.
A 30-minute call and, within 24-72 h, a report with what we would do:
If we carry on, what you paid is fully deducted from the project.
We offer game design for:
Indie games (2D and 3D, for PC and mobile)
Serious games (training, education, health)
Corporate games (marketing, events, team building)
Simulations (training, logistics, cybersecurity)

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.

A mobile game of short sessions that keeps gaining players. It is our most downloaded project.

Built in 48 hours, it won the Teruel Global Game Jam for its polish and ambition.

CEEI AragónOur incubator
AraDevPartners
TresLXClientOriginal mechanics and an original concept are what make a game stand out against big budgets and against everything released each week.
Good progression and mechanics design builds player loyalty and creates a community around the product, a key success factor in the industry.
Starting with a small scope that can be finished in months lets you validate ideas with less investment and adapt to market changes.
You tell us about your case and we tell you frankly whether we are a fit. Free.
In 30 minutes we see whether we are a fit, what we would do and what it would cost. No commitment.
Game design is the creative and technical process of planning, developing and optimizing interactive experiences, from conceiving the mechanics, story and art to technical implementation and testing. It spans disciplines such as game design itself (rules, progression, balance), narrative and scriptwriting (stories, dialogue, worlds), art and animation (characters, environments, effects), programming (engines, physics, AI) and sound and music (soundtracks, effects).
If you want to play your design before building the full game, discover our playable prototypes .
Developed single-handedly by Eric Barone (ConcernedApe) over about five years, it passed 50 million copies sold in 2026 and has become a benchmark of the farming sim genre.
It became a benchmark of the metroidvania genre with its focus on exploration, precise combat and an interconnected world.
A social multiplayer game that went viral, showing how a simple but well-executed concept can achieve massive success.
It combined an aesthetic inspired by 1930s cartoons with demanding combat, earning critical acclaim and commercial success.
Who it's for, how it plays and where it stands today. We reply within 24-48 h and, after a 30-minute call, send you a written proposal within 48 h.
Before we start, we agree with you in writing on what the project has to achieve. If it doesn't deliver what we agreed when we hand it over, we refund what you have paid.
The goals and the terms of the guarantee are set out in the proposal and the contract.