Morphin' Games
es
Outsourcing

Game design with mechanics that hook players

Create memorable experiences with well-designed game mechanics that hook players.

  • First call free, with no commitment
  • Fixed-price proposal within 48 h
  • The code and the models are yours
  • If it doesn't deliver what we agreed, you get your money back
Start with little risk

Pilot: Game Concept Document

1 weekFixed price

Put your idea in writing and check that it holds up before spending on development.

A 30-minute call and, within 24-72 h, a report with what we would do:

  • A Game Concept Document with your game's idea
  • Its core mechanics, documented
  • A clear document to pitch your game to partners, publishers or investors

If we carry on, what you paid is fully deducted from the project.

Sound familiar?

  • You have a clear game idea, but don't know how to turn it into concrete mechanics.
  • Your game looks too much like others in its genre and you can't find what sets it apart.
  • Players try it once and never open it again.
  • The project keeps growing out of control and you don't know what to cut to finish it.

How we solve it

We offer game design for:

Indie games (2D and 3D, for PC and mobile)

Serious games (training, education, health)

Corporate games (marketing, events, team building)

Simulations (training, logistics, cybersecurity)

What we have already built

Our own and client projects that back this service
Best Game award

Duellum

GameMakers 8.0 & CPA Salduie 2026

Our first commercial game, still in development. Hundreds of people have played it at fairs and events ahead of its launch.

Mobile game

Nightmare Run

Featured at ZGamer 2023

A mobile game of short sessions that keeps gaining players. It is our most downloaded project.

  • 1,000+downloads
  • 5.0average rating
Winner

Lethal Soap Dispenser

Global Game Jam 2025 (Teruel)

Built in 48 hours, it won the Teruel Global Game Jam for its polish and ambition.

Who backs us

CEEI AragónCEEI AragónOur incubator
AraDevAraDevPartners
UNIR
UNIRStudent internships
TresLXTresLXClient

What your business gains

Innovation and differentiation

Original mechanics and an original concept are what make a game stand out against big budgets and against everything released each week.

Community building

Good progression and mechanics design builds player loyalty and creates a community around the product, a key success factor in the industry.

Sustainability

Starting with a small scope that can be finished in months lets you validate ideas with less investment and adapt to market changes.

Industry data

  • The video game industry has become the most lucrative entertainment industry in the world, surpassing the combined revenue of Hollywood and the music industry. (Trazos, 2025)
  • Gaming counts some 3 billion players worldwide, and in Spain it grew 16.3% in 2023. Only one in ten projects reaches the market, so starting with small games that can be finished in months is recommended. (Emprendedores, 2024)
  • According to a survey of 300 developers, 52% now prioritize smaller-scale projects and 67% spend three months or less on prototyping. (Unity, 2026)
  • Indie games have shown that creativity and passion can matter more than budget, breaking with the risk aversion and proven formulas of AAA blockbusters. (El Generacional, 2025)
  • Indie game design is synonymous with innovation and artistic risk-taking, with cases such as Stardew Valley, whose creator developed much of the game on his own over several years. (Teitarc)

How we work

You know what happens at every step, what it costs and when you get it
Step 1 of 5

30-min call

You tell us about your case and we tell you frankly whether we are a fit. Free.

Step 0 of 0

Shall we talk about your project?

In 30 minutes we see whether we are a fit, what we would do and what it would cost. No commitment.

What is game design?

Game design is the creative and technical process of planning, developing and optimizing interactive experiences, from conceiving the mechanics, story and art to technical implementation and testing. It spans disciplines such as game design itself (rules, progression, balance), narrative and scriptwriting (stories, dialogue, worlds), art and animation (characters, environments, effects), programming (engines, physics, AI) and sound and music (soundtracks, effects).

If you want to play your design before building the full game, discover our playable prototypes .

Industry benchmarks

Public examples of this technology on the market (not Morphin' Games projects)

Stardew Valley

Developed single-handedly by Eric Barone (ConcernedApe) over about five years, it passed 50 million copies sold in 2026 and has become a benchmark of the farming sim genre.

Hollow Knight

It became a benchmark of the metroidvania genre with its focus on exploration, precise combat and an interconnected world.

Among Us

A social multiplayer game that went viral, showing how a simple but well-executed concept can achieve massive success.

Cuphead

It combined an aesthetic inspired by 1930s cartoons with demanding combat, earning critical acclaim and commercial success.

Frequently asked questions

Tell us about your game in a couple of sentences

Who it's for, how it plays and where it stands today. We reply within 24-48 h and, after a 30-minute call, send you a written proposal within 48 h.

Guarantee: if it doesn't deliver, you get your money back

Before we start, we agree with you in writing on what the project has to achieve. If it doesn't deliver what we agreed when we hand it over, we refund what you have paid.

The goals and the terms of the guarantee are set out in the proposal and the contract.

What happens next

  1. 1
    We reply within 24-48 hWe read what you tell us and reply by email.
  2. 2
    A 30-minute callIf it fits, we go through your case together and answer your questions. Free.
  3. 3
    Proposal in 48 hScope, timelines and a cost breakdown in writing, with no small print.
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